Story Design
This document is a spoiler!
Do not read on, unless you want to spoil the game and future story of the game for yourself.
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The Meta Story
The Meta Story
The meta story centralizes around 3 key questions, which the user is to answer for themselves, but guided through stories of other characters the player finds on the train
What is the Train?
What is the Train?
Why am I on this train?
Why am I on this train?
What am I meant to do?
What am I meant to do?
Themes
Themes
How the train affects you.
How the train affects you.
Greed as it affect self.
Greed as it affect self.
Self control.
Self control.
Regret
Regret
Compassion
Compassion
Sub-themes for character stories
Sub-themes for character stories
Design notes
Design notes
Interactions for story telling
Interactions for story telling
Restarting
Restarting
Starting
Starting
Game Play
Game Play
Random
Random
Ending a story
Ending a story
Milestones
Milestones
Stage 1 - Basic Story Telling - Short Term (weeks)
Stage 1 - Basic Story Telling - Short Term (weeks)
Stage 2 - Event Carriages & Decisions- Mid Term (months)
Stage 2 - Event Carriages & Decisions- Mid Term (months)
Stage 3 - Decay effect - Long Term
Stage 3 - Decay effect - Long Term
Story Structure
Story Structure
The story is told through a series of notes left by characters the user finds in the train.
How the stories are made and different elements relate to each other
Characters, Stories, Structure, Themes, Letters, Pages
COVID-19 Commentary
Rules of the Story
Rules of the Story
Infinite Train
Infinite Train
No Origins & Purpose
No Origins & Purpose
A VR Train never mentioning VR
A VR Train never mentioning VR
Dungeon Train
Dungeon Train
Protagonists are Players
Protagonists are Players
Players Find Theiy Own Answers
Players Find Theiy Own Answers
Stories
Stories
The current stories, and their structure
Epistolary
Story Syntax for importing
Story Syntax for importing
The syntax the stories need to be in, for the game importer to read them