Design Rules

This document is a spoiler!

Do not read on, unless you want to spoil the game and future story of the game for yourself

if you are PR, we kindly ask you not to share any of this publicly

Rules of the Dungeon Train Universe

Infinite Train

  • The train is infinite. It does not loop, repeat or restart
  • The train is 4 dimensional. It can fold in on itself, similar to Infinity Train or The Tardis.
  • It exists in no-one space or location.

No Origins & Purpose

  • There is no known purpose or origins to the train.
  • There can be speculation.

A VR Train never mentioning VR

  • The train only exists in VR (as a game), but everything appears as if it has its own history unrelated to VR.
  • There is never a mention of VR, or the train only existing in VR.
  • Characters create lore and stories that suggest the train has a story.
  • Only physics based interactions. No flat interfaces. - To make it feel less game-y.

Dungeon Train

  • Medieval/Hipster Fantasy Aboard A Train
  • The dungeon is the more recognizable aspect of the train and the game. WHATEVER we do, we should be leaning MORE than 50% on that aesthetic.
  • Mixing early Americana into it because the train itself already lends itself to the idea of long metal tracks reaching their way across the new world
  • The NPCs existing WITHIN the universe of "The Game", or the Anti-Meta
  • Players of the game are Modern Characters, but they play withing the game as characters within the universe of the game.

Protagonists are Players

  • Meta characters will remain a set of characters within the modern world who are all experiencing this app on their VR headset.
  • But we'll add a coat of ambiguity over that (As in it's not literally an app, it's more symbolic of the escapism and journey that VR proves)
  • all characters leaving the notes could fit the profile of just another VR gamer playing the game. While suggesting that is not the case.
  • Characters exist in the modern time-frame: People living in the 21st century reacting to, essentially "The Game". The Meta.
  • Each characters have their own struggles and journey personal to them, but they are all trying to understand
    • What is the train
    • Why are you on the train
    • What is the purpose of being on the train

Players Find Their Own Answers

The questions are never directly answered

    • What is the train
    • Why are you on the train
    • What is the purpose of being on the train

Designed by Brennan Hatton & Wilson Taylor